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  GamEr.cfg

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MesajSubiect: GamEr.cfg   Mar Mar 22, 2011 4:22 pm

// This file is overwritten whenever you change your user settings in the game.
// Gamer Config : XqL-TeaM - Copyright (c) 2oo5-2oo7 -> Version 2.25 !






// Key BinDs
//----------------------------------------------------------------------------------------------------------------------------------
//

unbindall

zoom_sensitivity_ratio 1
bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "f" "+use"
bind "g" "drop"
bind "i" "showbriefing"
bind "j" "cheer"
bind "k" "+voicerecord"
bind "o" "snapshot"
bind "m" "chooseteam"
bind "v" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "MWHEELDOWN" "invnext"
bind "MWHEELUP" "invprev"
bind "MOUSE1" "+attack1"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
bind "kp_minus" "quit"
bind "shift" +speed
bind "F10" "quit prompt"

bind "b" "buy"
bind "t" "impulse 201"
bind "kp_enter" "bind MOUSE1 +crazyfire"
bind enter "adjust_crosshair"




// WeaPonS BinDs
//---------------------------------------------------------------------------------------------------------

alias husp "usp;secammo;defuser"
alias hegle "deagle;secammo;defuser"
alias mak47 "ak47;m4a1;primammo;defuser"
alias dawp "awp;deagle;primammo;secammo;vesthelm;vest;defuser"
alias hGren "hegren;defuser"
alias vesth "vesthelm"
alias fgren "flash;defuser"
alias smgren "sgren;defuser"




bind f1 "hegle"
bind f2 "mak47"
bind f3 "husp"
bind f4 "dawp"
bind f5 "hGren"
bind F8 "vesth"
bind f6 "fgren"
bind f7 "smgren"




// Admin Alias
//----------------------------------------------------------------------------------------------------------------------------------
//



alias "rr" "admin_restart 1 The Game is On By GamEr"
alias "snow" "admin_map fy_snow"
alias "d2" "admin_map de_dust2"
alias "inferno" "admin_map de_inferno"
alias "byca" "admin_map awp_bycastor"
alias "ban" "admin_ban"
alias "kick" "admin_kick"
alias "re" "Re 2 aLL..."
alias "who" "admin_who"
alias "next" "say nextmap"
alias "B1" "BomB SiDe A ! Go Go Go ! "
alias "B2" "BomB SiDe B ! Go Go Go ! "
alias "sens" "sensitivity"
alias "r" "retry"
alias "balance" "admin_autoteambalance 1"
bind "[" "admin_gravity 300"
bind "]" "admin_gravity 800"
alias "set" "setinfo _love tuning"
alias "con" "connect teiubesc.servegame.com:27016"
alias "lama" "admin_llama"

alias say @kick "admin_kick"
alias say @ban "admin_ban"
alias say @rr "admin_rcon sv_restart 1"


alias rr1 "admin_restartround 1;w;w;w;admin_restartround 1;w;w;w;admin_restartround 2;wl;wl;wl;wl;wl;wl;wl;wl;wl"
alias l1 "admin_ssay [Live----------------------------------------Live];w6"
alias l2 "admin_ssay [-Live--------------------------------------Live-];w6"
alias l3 "admin_ssay [--Live------------------------------------Live--];w6"
alias l4 "admin_ssay [---Live----------------------------------Live---];w6"
alias l5 "admin_ssay [----Live--------------------------------Live----];w6"
alias l6 "admin_ssay [-----Live------------------------------Live-----];w6"
alias l7 "admin_ssay [------Live----------------------------Live------];w6"
alias l8 "admin_ssay [-------Live--------------------------Live-------];w6"
alias l9 "admin_ssay [--------Live------------------------Live--------];w6"
alias l11 "admin_ssay [---------Live----------------------Live---------];w6"
alias l12 "admin_ssay [----------Live--------------------Live----------];w6"
alias l13 "admin_ssay [-----------Live------------------Live-----------];w6"
alias l14 "admin_ssay [------------Live----------------Live------------];w6"
alias l16 "admin_ssay [-------------Live--------------Live-------------];w6"
alias l17 "admin_ssay [--------------Live------------Live--------------];w6"
alias l18 "admin_ssay [---------------Live----------Live---------------];w6"
alias l19 "admin_ssay [----------------Live--------Live----------------];w6"
alias l21 "admin_ssay [-----------------Live------Live-----------------];w6"
alias l22 "admin_ssay [------------------Live----Live------------------];w6"
alias l23 "admin_ssay [-------------------Live--Live-------------------];w6"
alias l24 "admin_ssay [------------------Live----Live------------------];w6"
alias l25 "admin_ssay [-----------------Live------Live-----------------];w6"///
alias l26 "admin_ssay [----------------Live--------Live----------------];w6"
alias l27 "admin_ssay [---------------Live----------Live---------------];w6"
alias l28 "admin_ssay [--------------Live------------Live--------------];w6"
alias l29 "admin_ssay [-------------Live--------------Live-------------];w6"
alias l31 "admin_ssay [------------Live----------------Live------------];w6"
alias l32 "admin_ssay [-----------Live------------------Live-----------];w6"
alias l33 "admin_ssay [----------Live--------------------Live----------];w6"
alias l34 "admin_ssay [---------Live----------------------Live---------];w6"
alias l35 "admin_ssay [--------Live------------------------Live--------];w6"
alias l36 "admin_ssay [-------Live--------------------------Live-------];w6"
alias l37 "admin_ssay [------Live----------------------------Live------];w6"
alias l38 "admin_ssay [-----Live------------------------------Live-----];w6"
alias l39 "admin_ssay [----Live--------------------------------Live----];w6"
alias l41 "admin_ssay [---Live----------------------------------Live---];w6"
alias l42 "admin_ssay [--Live------------------------------------Live--];w6"
alias l43 "admin_ssay [-Live--------------------------------------Live-];w6"
alias l44 "admin_ssay [Live----------------------------------------Live];w6"
alias l45 "admin_ssay [ The Game Is On ];w6"
alias l46 "admin_ssay [ GL & HF ];w6"
alias l47 "admin_ssay [ Say Team Only ];w6"
alias l "l1;l2;l3;l4;l5;l6;l7;l8;l9;l11;l12;l13;l14;l15;l16;l17;l18;l19;l21;l22;l23;l24;l25;l26;l27;l28;l29;l31;l32;l33;l34;l35;l36;l37;l38;l39;l41;l42;l43;l44;l45;l46"

//[---#Game`R Restart---]

alias rrI "admin_rcon sv_restart 1;w4;admin_rcon mp_freezetime 10;w4;admin_rcon mp_friendlyfire 1;w4;admin_ssay [---#1st RR---];w4;admin_ssay [---#LameLung---];w4;admin_ssay #Go Go Go!"
bind kp_end "rrI"
alias rrII "admin_rcon sv_restart 2;w4;admin_rcon mp_startmoney 800;w4;admin_pass dnd;admin_rcon mp_c4timer 35;w4;admin_ssay [---#2nd RR---];w4;admin_ssay [---#Get Redy---]"
bind kp_downarrow "rrII"
alias rrIII "admin_rcon sv_restart 3;w4;admin_rcon mp_timelimit 0;w4;admin_rcon mp_autoteambalance 0;w4;admin_ssay [---#3rd RR---];w4;admin_ssay [ The Game Is On ! ];w4;admin_ssay [ GL & HF ]"
bind kp_pgdn "rrIII"
// Weapon position
//----------------------------------------------------------------------------------------------------------------------------------
//



alias "lh" "lh1"
alias "lh1" "alias lh lh2; cl_righthand 1; d1; echo RightHand; d0"
alias "lh2" "alias lh lh1; cl_righthand 0; d1; echo LeftHand; d0"
bind "h" "lh"


//-----> Volume Aliasez : Volume 0.0 -> 1.0 :
//----------------------------------------------------------------------------------------------------------------------------------
//


alias "vol0" "volume 0.0; developer 1 ; echo -MUTE- (__________);developer 0; alias volup vol1; alias voldn vol0"
alias "vol1" "volume 0.1; developer 1; echo Volume 10% (*_________);developer 0; alias volup vol2; alias voldn vol0"
alias "vol2" "volume 0.2; developer 1; echo Volume 20% (_*________);developer 0; alias volup vol3; alias voldn vol1"
alias "vol3" "volume 0.3; developer 1; echo Volume 30% (__*_______);developer 0; alias volup vol4; alias voldn vol2"
alias "vol4" "volume 0.4; developer 1; echo Volume 40% (___*______);developer 0; alias volup vol5; alias voldn vol3"
alias "vol5" "volume 0.5; developer 1; echo Volume 50% (____*_____);developer 0; alias volup vol6; alias voldn vol4"
alias "vol6" "volume 0.6; developer 1; echo Volume 60% (_____*____);developer 0; alias volup vol7; alias voldn vol5"
alias "vol7" "volume 0.7; developer 1; echo Volume 70% (______*___);developer 0; alias volup vol8; alias voldn vol6"
alias "vol8" "volume 0.8; developer 1; echo Volume 80% (_______*__);developer 0; alias volup vol9; alias voldn vol7"
alias "vol9" "volume 0.9; developer 1; echo Volume 90% (________*_);developer 0; alias volup vol10;alias voldn vol8"
alias "vol10" "volume 1.0;developer 1; echo Volume MAX (_________*);developer 0; alias volup volmax;alias voldn vol9"
alias "volmax" "developer 1; echo NO HIGHER VOLUME; developer 0"
alias "volup" "vol6"
alias "voldn" "vol2"

//-----> Lag Stabilization :
//----------------------------------------------------------------------------------------------------------------------------------
//


alias "dslow" "rate 2500; cl_updaterate 10; cl_cmdrate 10; ex_interp 0.100; echo d slow speed"
alias "vslow" "rate 3500; cl_updaterate 13; cl_cmdrate 13; ex_interp 0.077; echo very slow speed"
alias "slow" "rate 5000; cl_updaterate 15; cl_cmdrate 15; ex_interp 0.068; echo slow speed"
alias "norm" "rate 7500; cl_updaterate 20; cl_cmdrate 30; ex_interp 0.050; echo normal speed"
alias "fast" "rate 9999; cl_updaterate 30; cl_cmdrate 40; ex_interp 0.034; echo fast speed"
alias "vfast" "rate 20000; cl_updaterate 60; cl_cmdrate 60; ex_interp 0.017; echo wtf speed Razz"
alias "lfast" "rate 20000; cl_updaterate 100; cl_cmdrate 100; ex_interp 0.010; echo LAN speed"

alias "rates" "rate;cl_updaterate;cl_cmdrate;ex_interp"


//---> dslow Daca aveti pe server lag mai mare decat 500.
//---> vslow Daca aveti pe server lag mai mare decat 400.
//---> slow Daca aveti pe serveg lag mai mare decat 300.
//---> norm Daca lagul variaza intre 150 - 300.
//---> fast Daca lagul variaza intre 100 - 200.
//---> vfast Daca lagul variaza intre 50 - 100.
//---> lfast Daca sunteti pe un server de pe LAN sau localhost.



alias ms1 "menuselect 1"
alias ms2 "menuselect 2"
alias ms3 "menuselect 3"
alias ms4 "menuselect 4"
alias ms5 "menuselect 5"
alias ms6 "menuselect 6"
alias ms7 "menuselect 7"
alias ms8 "menuselect 8"

alias "w1" "wait"
alias "w2" "wait;wait"
alias "w3" "wait;wait;wait"
alias "w4" "wait;wait;wait;wait"
alias "w5" "wait;wait;wait;wait;wait"
alias "w6" "wait;wait;wait;wait;wait;wait"
alias "w7" "wait;wait;wait;wait;wait;wait;wait"
alias "w8" "wait;wait;wait;wait;wait;wait;wait;wait"
alias "w9" "wait;wait;wait;wait;wait;wait;wait;wait;wait"
alias "w0" "wait;wait;wait;wait;wait;wait;wait;wait;wait;wait"

alias mclr "clrx; clrx"
alias clrx "slot10; wait; wait; slot10; wait; wait; slot10; slot10"

alias +pammo "buyammo1"
alias -pammo "slot10; wait; wait; slot10"
alias +sammo "buyammo2"
alias -sammo "slot10; wait; wait; slot10"
alias +armor "vest"
alias -armor "slot10; wait; wait; slot10"
alias +helmet "vesthelm"
alias -helmet "slot10; wait; wait; slot10"
alias +flashg "flash"
alias -flashg "slot10; wait; wait; slot10"
alias +hegren "hegren"
alias -hegren "slot10; wait; wait; slot10"
alias +smokeg "sgren"
alias -smokeg "slot10; wait; wait; slot10"
alias +defuse "defuser"
alias -defuse "slot10; wait; wait; slot10"

alias +USP "usp; vest; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2"
alias -USP "slot10; wait; wait; slot10"
alias +GLOCK "glock; vest; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2"
alias -GLOCK "slot10; wait; wait; slot10"
alias +EAGLE "deagle; vest; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2"
alias -EAGLE "slot10; wait; wait; slot10"

alias +3grens "hegren; flash; sgren"
alias -3grens "slot10; wait; wait; slot10; qknif"

alias +fullgrens "hegren; flash; flash"
alias -fullgrens "slot10; wait; wait; slot10" //calibru//
alias +armgreammo "vesthelm; vest; hegren; ammo1"
alias -armgreammo "slot10; wait; wait; slot10; qknif"

alias +ctbuy "m4a1; vesthelm; vest; buyammo1; buyammo1; buyammo1; defuser; hegren; flash; flash;
mclr"
alias -ctbuy "slot10; wait; wait; slot10"

alias +terror "ak47; vesthelm; vest; buyammo1; buyammo1; buyammo1; hegren; flash; flash; mclr"
alias -terror "slot10; wait; wait; slot10"//c//
//a//

scr_centertime 6
scr_conspeed 4000


// Assault Rifles
//----------------------------------------------------------------------------------------------------------------------------------
//

alias +AK47 "ak47"
alias -AK47 "slot10; wait; wait; slot10"
alias +AK47X "ak47; arm; ammo1"
alias -AK47X "slot10; wait; wait; slot10"
alias +AK47X2 "ak47; vesthelm; vest; buyammo1; buyammo1; buyammo1; mclr"
alias -AK47X2 "slot10; wait; wait; slot10"

alias +M4 "m4a1"
alias -M4 "slot10; wait; wait; slot10"
alias +M4X "m4a1; arm; ammo1"
alias -M4X "slot10; wait; wait; slot10"
alias +M4X2 "m4a1; vesthelm; vest; buyammo1; buyammo1; buyammo1; mclr"
alias -M4X2 "slot10; wait; wait; slot10"

alias +SIG "buy; ms4; ms2"
alias -SIG "slot10; wait; wait; slot10"
alias +SIGX "buy; ms4; ms2; arm; ammo1"
alias -SIGX "slot10; wait; wait; slot10"
alias +SIGX2 "buy; ms4; ms2; vesthelm; vest; ammo1"
alias -SIGX2 "slot10; wait; wait; slot10"

alias +AUG "buy; ms4; ms4"
alias -AUG "slot10; wait; wait; slot10"
alias +AUGX "buy; ms4; ms4; arm; ammo1"
alias -AUGX "slot10; wait; wait; slot10"
alias +AUGX2 "buy; ms4; ms4; vesthelm; vest; ammo1"
alias -AUGX2 "slot10; wait; wait; slot10"

// Sniper Rifles
//----------------------------------------------------------------------------------------------------------------------------------
//

alias +SCOUTX "buy; ms4; ms5"
alias -SCOUTX "slot10; wait; wait; slot10"
alias +SCOUTX "buy; ms4; ms5; arm; ammo1"
alias -SCOUTX "slot10; wait; wait; slot10"
alias +SCOUTX2 "buy; ms4; ms5; vesthelm; vest; ammo1"
alias -SCOUTX2 "slot10; wait; wait; slot10"

alias +AWP "awp"
alias -AWP "slot10; wait; wait; slot10"
alias +AWPX "awp; arm; ammo1"
alias -AWPX "slot10; wait; wait; slot10"
alias +AWPX2 "awp; vesthelm; vest; buyammo1; buyammo1"
alias -AWPX2 "slot10; wait; wait; slot10"

// SubMachinegun
//----------------------------------------------------------------------------------------------------------------------------------
//

alias +MP5 "mp5"
alias -MP5 "slot10; wait; wait; slot10"//l//
alias +MP5X "mp5; arm; ammo1"
alias -MP5X "slot10; wait; wait; slot10"
alias +MP5X2 "mp5; vesthelm; vest; buyammo1; buyammo1;"
alias -MP5X2 "slot10; wait; wait; slot10"


// - SilentDefuse
//----------------------------------------------------------------------------------------------------------------------------------
//


alias "+silentdefuse" "+use;wait;-use;wait;+use;wait;-use;wait;+use;wait;-use;wait;+use;
alias "-silentdefuse" "-use";
bind "v" "+silentdefuse";



// War CFG
//----------------------------------------------------------------------------------------------------------------------------------
//



alias "wait10" "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
alias "wait20" "wait10; wait10"
alias "wait40" "wait20; wait20"
alias "wait60" "wait40; wait20"
alias "wait100" "wait10; wait10; wait10; wait10; wait10; wait10; wait10; wait10; wait10; wait10"
alias "wait200" "wait100; wait100"



//----------------------------------------------------------------------------------------------------------------------------------
//


alias "dev0" "developer 0"
alias "dev1" "developer 1"


// -- SettinGs --
//----------------------------------------------------------------------------------------------------------------------------------
//


sensitivity "3"
_cl_autowepswitch "0"
_snd_mixahead "0.1"
ati_npatch "0"
ati_subdiv "0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "9"

// -- cL --
cl_crosshair_color "250 50 50"
cl_allowdownload "1"
cl_crosshair_translucent "0"
cl_allowupload "1"
cl_backspeed "40000"
cl_sidespeed "40000"
cl_cmdbackup "2"
cl_cmdrate "101"
cl_corpsestay "180"
cl_dlmax "128"
cl_download_ingame "1"
cl_dynamiccrosshair "0"
cl_forwardspeed "40000"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Orange"
cl_logofile "lambda"
cl_lw "1"
cl_minmodels "1"
cl_showfps "1"
cl_radartype 0
cl_righthand "1"
cl_timeout "60"
cl_updaterate "30"
cl_vsmoothing "0.05"
cl_weather "1"

//----------------------------------------------------------------------------------------------------------------------------------
//

con_color "255 255 255"
console "0.000000"
crosshair "1.000000"
developer "1"
fastsprites "0"
fps_max "999"
fps_modem "0"
mat_dxlevel "-70"
developer "1"
cl_bobcycle "0.8"
gl_spriteblend 0
gamma "9"
texgamma "0,5"
lightgamma "0.5"
gl_dither "1"
gl_flipmatrix "0"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
hisound "1"
hpk_maxsize "0"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model ""
MP3FadeTime "2.0"
MP3Volume "0.8"
mp_decals "300"
net_graph "3"
net_graphpos "2"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.0"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "2"
spec_pip "0"
suitvolume "0.250000"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "30"
viewsize "120.000000"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "1"
volume "0.5"
setinfo "_ah" "0"
setinfo "_vgui_menus" "1"
+mlook
+jlook

// EnD
//----------------------------------------------------------------------------------------------------------------------------------
//


// -- WaLk --
//----------------------------------------------------------------------------------------------------------------------------------
//

alias walk_mode "walk1"
alias walk1 "alias walk_mode walk2;+speed"
alias walk2 "alias walk_mode walk1;-speed"
//bind "SHIFT" "walk_mode"

// -- Bunny Hop --
//----------------------------------------------------------------------------------------------------------------------------------
//

alias +bhop " alias _special hkhop; hkhop"
alias -bhop "alias _special slot10"
alias hkhop "+jump; wait; -jump; wait; special"

bind SPACE "+bhop"


//===- -===//
// Grenade Rain //
//===- -===//

alias fgr "flash; slot4; wait; +attack; wait; -attack; +attack; wait; -attack"


bind f fgr



alias "+cjump" "+jump;+duck"
alias "-cjump" "-jump;-duck"

bind kp_home "+cjump"


alias w2 "wait; wait"
alias w3 "w2; wait"
alias w4 "w2; w2"
alias w5 "w3; w2"
alias qpist "slot2; w2; +attack; w2; -attack"

alias +bombjump "qpist; w5; +attack; w5; w5; +reload; w5; w5; w5; weapon_c4; w5; w5; +jump"
alias -bombjump "-attack; w5; w5; w5; w5;-reload; w5; w5; w5; w5; w5; w5; w5; -jump"

bind ";" "+bombjump"


alias attack2OFF ""

alias +attackNO2 "+attack; -attack2; bind mouse2 attack2OFF"
alias -attackNO2 "-attack; bind mouse2 +attack2"

bind "mouse1" "+attackNO2"



alias strafe_toggle_on "bind ctrl +newduck; bind rightarrow +newright; bind leftarrow +newleft; bind end strafe_toggle_off; bind mouse1 +strafeshoot; developer 1; echo Strafe_On; developer 0"
alias strafe_toggle_off "bind ctrl +duck; bind rightarrow +moveright; bind leftarrow +moveleft;bind end strafe_toggle_on; bind mouse1 +coloratk; developer 1; echo Strafe_Off; developer 0"
alias no_strafe "bind mouse1 +attack; Echo Strafe Fire Off; adjust_crosshair"
alias do_strafe "bind mouse1 +strafeshoot; echo Strafe Fire On; adjust_crosshair"
alias +ss_left "+attack; +moveleft; alias +strafeshoot +ss_right; adjust_crosshair"
alias +ss_right "+attack; +moveright; alias +strafeshoot +ss_left; adjust_crosshair"
alias +strafeshoot "+ss_left"
alias -strafeshoot "-attack; -moveleft; -moveright"
alias +newduck "+duck; no_strafe; adjust_crosshair"
alias -newduck "-duck; do_strafe; adjust_crosshair"
alias +newleft "+moveleft; no_strafe; adjust_crosshair"
alias -newleft "-moveleft; do_strafe; adjust_crosshair"
alias +newright "+moveright; no_strafe; adjust_crosshair"
alias -newright "-moveright; do_strafe; adjust_crosshair"

bind "END" "strafe_toggle_on"



alias wa "wait"
alias wa2 "wa; wa"
alias wa4 "wa2; wa2"
alias wa8 "wa4; wa4"
alias wa16 "wa8; wa8"
alias wa32 "wa16; wa16"
alias wa64 "wa32; wa32"
alias matrix "+attack; wa; -attack; wa4; +reload; wa8; wa; slot5; wa4; +jump; wa; -jump; wa; -jump; wa4; slot3; wa4; slot2; wa4; slot1; -reload; wa; -reload; wa; -reload


bind "alt" "matrix"



// Silent Duck-Running Script
// By timmeh, Q-bA11

alias +duck_run.fP3 "alias cl_rebuy duck_run.fP3; cl_setrebuy PrimaryAmmo; rebuy; duck_run.fP3"
alias -duck_run.fP3 "alias cl_rebuy; -duck; alias dr_cycle.fP3 dr_loop.fP3.00"
alias duck_run.fP3 "dr_cycle.fP3; wait; rebuy"

alias dr_cycle.fP3 "dr_loop.fP3.00"
alias dr_loop.fP3.00 "+duck; alias dr_cycle.fP3 dr_loop.fP3.01"
alias dr_loop.fP3.01 "-duck; alias dr_cycle.fP3 dr_loop.fP3.02"
alias dr_loop.fP3.02 "+duck; alias dr_cycle.fP3 dr_loop.fP3.03"
alias dr_loop.fP3.03 "alias dr_cycle.fP3 dr_loop.fP3.04"
alias dr_loop.fP3.04 "alias dr_cycle.fP3 dr_loop.fP3.05"
alias dr_loop.fP3.05 "alias dr_cycle.fP3 dr_loop.fP3.06"
alias dr_loop.fP3.06 "alias dr_cycle.fP3 dr_loop.fP3.07"
alias dr_loop.fP3.07 "alias dr_cycle.fP3 dr_loop.fP3.08"
alias dr_loop.fP3.08 "alias dr_cycle.fP3 dr_loop.fP3.09"
alias dr_loop.fP3.09 "alias dr_cycle.fP3 dr_loop.fP3.10"
alias dr_loop.fP3.10 "alias dr_cycle.fP3 dr_loop.fP3.11"
alias dr_loop.fP3.11 "alias dr_cycle.fP3 dr_loop.fP3.12"
alias dr_loop.fP3.12 "alias dr_cycle.fP3 dr_loop.fP3.13"
alias dr_loop.fP3.13 "alias dr_cycle.fP3 dr_loop.fP3.14"
alias dr_loop.fP3.14 "alias dr_cycle.fP3 dr_loop.fP3.15"
alias dr_loop.fP3.15 "-duck; alias dr_cycle.fP3 dr_loop.fP3.16"
alias dr_loop.fP3.16 "alias dr_cycle.fP3 dr_loop.fP3.17"
alias dr_loop.fP3.17 "alias dr_cycle.fP3 dr_loop.fP3.18"
alias dr_loop.fP3.18 "alias dr_cycle.fP3 dr_loop.fP3.19"
alias dr_loop.fP3.19 "alias dr_cycle.fP3 dr_loop.fP3.20"
alias dr_loop.fP3.20 "alias dr_cycle.fP3 dr_loop.fP3.21"
alias dr_loop.fP3.21 "alias dr_cycle.fP3 dr_loop.fP3.22"
alias dr_loop.fP3.22 "alias dr_cycle.fP3 dr_loop.fP3.23"
alias dr_loop.fP3.23 "alias dr_cycle.fP3 dr_loop.fP3.24"
alias dr_loop.fP3.24 "alias dr_cycle.fP3 dr_loop.fP3.25"
alias dr_loop.fP3.25 "alias dr_cycle.fP3 dr_loop.fP3.26"
alias dr_loop.fP3.26 "alias dr_cycle.fP3 dr_loop.fP3.27"
alias dr_loop.fP3.27 "alias dr_cycle.fP3 dr_loop.fP3.28"
alias dr_loop.fP3.28 "alias dr_cycle.fP3 dr_loop.fP3.29"
alias dr_loop.fP3.29 "alias dr_cycle.fP3 dr_loop.fP3.30"
alias dr_loop.fP3.30 "alias dr_cycle.fP3 dr_loop.fP3.00"

bind "mwheelup" "+duck_run.fP3"
bind "mwheeldown" "+duck_run.fP3"



// -=( FastPistolDrop )=-
//----------------------------------------------------------------------------------------------------------------------
//



alias fpd "slot2;w3;drop;w3;slot1"

bind f "fpd;echo PisotL DropeD"





// -- Auto Switch Mode --
//----------------------------------------------------------------------------------------------------------------------------------
//


alias "+quickstab" "weapon_knife; wait; +attack2"
alias "-quickstab" "-attack2; wait; lastinv"
bind "e" "+quickstab"




//
// -- Quick fire --
//----------------------------------------------------------------------------------------------------------------------------------
//
alias w "wait"
alias +qfire "alias _special atk;atk"
alias -qfire "alias _special slot10"
alias atk "special;w;+attack;w;-attack"
alias qfire1 "bind mouse1 +qfire;echo ~^~Quick Fire On~^~;speak activated;alias qfiret qfire2"
alias qfire2 "bind mouse1 +attack;echo ~^~Quick Fire Off~^~;speak deactivated;alias qfiret qfire1"
alias qfiret "qfire1"
bind "=" "qfiret"


// -- Chat's color changer --
//----------------------------------------------------------------------------------------------------------------------------------
//


alias green "con_color 0+255+0"
alias red "con_color 255+0+0"
alias yellow "con_color 255+255+0"
alias blue "con_color 0+0+255"
alias white "con_color 255+255+255"
alias black "con_color 0+0+0"
alias original "con_color 255+180+30"
alias color "cl1"
alias cl1 "green; alias color cl2"
alias cl2 "red; alias color cl3"
alias cl3 "yellow; alias color cl4"
alias cl4 "blue; alias color cl5"
alias cl5 "white; alias color cl6"
alias cl6 "black; alias color cl7"
alias cl7 "original; alias color cl1"

Bind "F12" "color"





play fvox/activated
admin_rcon_password "madalincrazy"
admin_rcon_port "27016"

//-- JumP ALiaSeZ --
//----------------------------------------------------------------------------------------------------------------------------------
//
alias "+zJump" "+jump; +duck"
alias "-zJump" "-jump; -duck"
//bind space +zJUmp



alias +fastglock "+attack;+attack2;+attack2;+attack"
alias -fastglock "-attack;-attack2;-attack2;-attack"
alias fg "fgon"
alias fgon "bind mouse1 +fastglock; developer 1; echo Fast Glock on; developer 0; alias fg fgoff"
alias fgoff "bind mouse1 +attack; developer 1; echo Fast Glock off; developer 0; alias fg fgon"

bind "f9" "fg"
echo " oooo$$$$$$$$$$$$oooo"
echo " oo$$$$$$$$$$$$$$$$$$$$$$$$o"
echo " oo$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$o o$ $$ o$"
echo " o $ oo o$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$o $$ $$ $$o$"
echo "oo $ $ $ o$$$$$$$$$ $$$$$$$$$$$$$ $$$$$$$$$o $$$o$$o$"
echo "$$$$$$$o$ o$$$$$$$$$ $$$$$$$$$$$ $$$$$$$$$$o $$$$$$$$"
echo " $$$$$$$ $$$$$$$$$$$ $$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$"
echo " $$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$ $$$$$$$$$$$$$$ $$$$$$"
echo " $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$"
echo " $$$ o$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$o"
echo " o$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$o"
echo " $$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$ooooo$$$$o"
echo " o$$$oooo$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ o$$$$$$$$$$$$$$$$$"
echo " $$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$"
echo " $$$$ $$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ o$$$"
echo " $$$$o $$$$$$$$$$$$$$$$$$$$$$$$$ $$$"
echo " $$$o $$$$$$$$$$$$$$$ o$$$"
echo " $$$$o oo o$$$$"
echo " $$$$$o o$$$$$$o$$$$$o o$$$$"
echo " $$$$$$oo $$$$$$o$$$$$o o$$$$$$"
echo " $$$$$$$oooo $$$$o$$$$$$$$$$$$"
echo " $$$$$$$$$oo $$$$$$$$$$"
echo " $$$$$$$$$$$$$$$"
echo " $$$$$$$$$$$$"
echo " $$$$$$$$$$$"
echo " $$$$$$$"
echo " Loading..."
echo " Loading... 25 % [------|------------------]"
echo " Loading... 50 % [------------|------------]"
echo " Loading... 75 % [-------------------|-----]"
echo " Loading... Complete - Have Fun ->"
echo " Gamer Config : XqL-TeaM - Copyright (c) 2oo5-2oo7 -> Version 2.25 !"
echo " -=( HF & GL )=-"

_________________
DesiGn By GamEr
------------------------------------
Sus In jos
Vezi profilul utilizatorului http://bedecs.forumz.ro
 
GamEr.cfg
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